@startuml
sprite $chevron_left [48x48/16] {
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}


!define MATERIAL_CHEVRON_LEFT(_alias) ENTITY(rectangle,black,chevron_left,_alias,MATERIAL CHEVRON_LEFT)
!define MATERIAL_CHEVRON_LEFT(_alias, _label) ENTITY(rectangle,black,chevron_left,_label, _alias,MATERIAL CHEVRON_LEFT)
!define MATERIAL_CHEVRON_LEFT(_alias, _label, _shape) ENTITY(_shape,black,chevron_left,_label, _alias,MATERIAL CHEVRON_LEFT)
!define MATERIAL_CHEVRON_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,chevron_left,_label, _alias,MATERIAL CHEVRON_LEFT)
skinparam folderBackgroundColor<<MATERIAL CHEVRON_LEFT>> White
@enduml